
Microsoft wants to significantly accelerate ray tracing in games with DXR 1.2
- 24.03.2025 19:06
- heise.de
- Keywords: AI, Startup
Microsoft is set to release DXR 1.2 in April 2025, introducing new functions like Shader Execution Reordering (SER) and OMM to boost ray tracing performance in games. These features aim to standardize ray tracing across major GPU manufacturers, enhancing efficiency for developers and improving game visuals without sacrificing frame rates.