Microsoft DirectX Raytracing 1.2 update promises to boost game performance significantly

Microsoft DirectX Raytracing 1.2 update promises to boost game performance significantly

  • 21.03.2025 22:13
  • techspot.com
  • Keywords: AI, Startup

Microsoft's DirectX Raytracing 1.2 update introduces new tools to double ray tracing and path tracing performance, featuring opacity micromaps and shader execution reordering. These advancements aim to make ray tracing more accessible while enhancing AI rendering in future games.

Microsoft NewsMSFTsentiment_satisfiedNVDAsentiment_satisfiedCPTsentiment_satisfiedINTCsentiment_satisfiedQCOMsentiment_satisfied

Estimated market influence

Microsoft

Microsoft

Positivesentiment_satisfied
Analyst rating: Strong buy

Developed and promoted DirectX Raytracing 1.2 to enhance game performance and efficiency.

Nvidia

Nvidia

Positivesentiment_satisfied
Analyst rating: Strong buy

Will support the API update first, aiding in broader adoption of ray tracing technology.

AMD

AMD

Positivesentiment_satisfied
Analyst rating: Buy

Collaborating with Microsoft to expand API support.

Intel

Intel

Positivesentiment_satisfied
Analyst rating: Neutral

Collaborating with Microsoft to expand API support.

Qualcomm

Qualcomm

Positivesentiment_satisfied
Analyst rating: Buy

Collaborating with Microsoft to expand API support.

Context

Business Insights and Market Implications of Microsoft DirectX Raytracing 1.2 Update

Key Features and Performance Improvements

  • Performance Boost: DirectX Raytracing 1.2 aims to double ray tracing and path tracing performance.
  • Opacity Micromaps (OMM): Reduces shader invocations, improving rendering efficiency by up to 2.3x in path-traced games.
  • Shader Execution Reordering (SER): Minimizes shader divergence, enhancing performance by up to 2x.

Market Trends and Industry Impact

  • Ray Tracing Adoption:
    • Ray tracing is becoming standard in major game titles (e.g., Star Wars Outlaws, Indiana Jones and the Great Circle, Assassin's Creed Shadows).
    • Path tracing, a more advanced technique for dynamic lighting and shadows, is increasingly mandatory in high-end games (e.g., Cyberpunk 2077, Alan Wake 2, Black Myth: Wukong).
  • GPU Demand:
    • High-end GPUs (like Nvidia's RTX cards) are currently required for effective ray tracing/path tracing.
    • The update may reduce performance demands over time, potentially expanding the market to mid-range GPUs.

Competitive Dynamics

  • Nvidia's Lead:
    • Nvidia will initially support DirectX Raytracing 1.2, maintaining its dominance in ray tracing technology.
  • Collaboration:
    • Microsoft is working with AMD, Intel, and Qualcomm to expand API support, fostering competition and innovation across GPU manufacturers.

Strategic Considerations

  • Neural Rendering:
    • Integration of AI into graphics rendering (e.g., Neural Block Texture Compression) could reduce memory usage and enhance image quality.
    • This feature benefits GPUs with limited VRAM (≤12 GB), potentially targeting budget-tier hardware.
  • Cooperative Vectors:
    • Enhances matrix-vector operations for AI training, positioning Microsoft as a leader in AI-integrated graphics solutions.

Long-Term Effects

  • Broad Adoption:
    • The performance improvements could accelerate the adoption of ray tracing and path tracing across gaming platforms.
  • Ecosystem Growth:
    • Developers will have more tools to create visually stunning games without excessive computational demands, potentially lowering entry barriers for new players in the gaming market.

Regulatory Implications

  • Energy Efficiency:
    • Improved rendering efficiency may lead to regulatory scrutiny or incentives for energy-efficient hardware and software solutions.
  • Standardization:
    • Collaboration among GPU manufacturers could lead to industry standards for ray tracing, influencing future hardware development and compatibility.